Animation

The emphasis of this minor is on animation. Students gain experience in design fundamentals, storytelling, 3D modeling, lighting, texturing, and animation for entertainment and communication. This minor is available to students in any bachelor degree program with exception of the restrictions below. Students will be required to own a laptop that will efficiently run the most current version of the animation software.

Student Learning Outcomes"

At the end of the minor the student will be able to do the following:

  1. Develop a series of manipulated images.
  2. Apply the twelve principles of animation (squash and stretch, anticipation, staging, straight ahead and pose to pose animation, follow through and overlapping action, slow out arid slow in, arcs, secondary action, timing, exaggeration, and appeal) through a sequence of projects.
  3. Produce animated projects that reflect different periods within the history of animation.
  4. Implement knowledge of tools as used within the industry.

Requirements

Course Number Course Title Credit Hours
DGMA 1403 Digital Foundations I 3
DGMA 1333 Survey of Animation 3
DGMA xxx3 Technical Elective 3
DGMA xxx3 Technical Elective 3
DGMA 4003 2D Animation 3
     
  Total Number of Credit Hours 15

Minor Electives:
DGMA 2403 Introduction to 3D Animation
DGMA 3403 Intermediate 3D Animation
DGMA 5403 Advanced Modeling
DGMA 6203 Motion Graphics

DGMA 6413 Advanced Animation
DGMA 7603 Advanced Motion Graphics

Restrictions: No 641 Restrictions