DGMA - Digital Media and Animation

DGMA 2403 - Computer Animation II

Credits: 
3
Level: 
Lower
Prerequisites: 

CIAT 1403 with C or better or DGMA 1403 with C or better

Description: 

This is a course that provides beginning experiences in 3D polygon modeling. It focuses on creating organic and inorganic objects that visually communicate a given mood, emotion, and/or scenario. Students will analyze objects geometrically and use defined processes and techniques to produce these objects for visualization and communication through modeling, lighting, and texturing using polygonal shapes.

DGMA 1423 - Intro to Visual Communication

Level: 
Lower
Credits: 
3
Description: 

This is a course that focuses on creative, technical, and environmental/collaborative issues involved in visual communication. Building on the elements and principles of design/communication the students work through increasingly difficult projects to their final cumulative piece. An investigation of color theory as it applies to traditional and computer generated images is also pursued.

DGMA 1413 - Foundations:Form/Space Rltnshp

Level: 
Lower
Credits: 
3
Description: 

This is a visual rendering course in the Digital Media and Animation major. Broad experience is emphasized with diverse graphic tools and techniques to develop observation of and analyze visual information. This course is designed to deconstruct preconceived ideas of form/space relationships and replace them with objective understandings.

DGMA 1403 - Computer Animation I

Level: 
Lower
Credits: 
3
Description: 

This is an introductory digital media course that focuses on the manipulation of both raster and vector-based imagery. Students will learn the basics of Photoshop as well as digital photography and use the software to develop their skills in the visualization of motion and time. The course will have a strong emphasis on principles of lighting, layout and composition.

DGMA 1333 - Survey of Animatn & Visual Eff

Level: 
Lower
Credits: 
3
Description: 

This course will take students through a comprehensive history of animated films beginning with their conception in the early 1900's through the present. Students will learn how the medium reflects social issues, political views as well as human creativity. The various types of animation and how they were created in different countries and cultures will be the major focus. The screenings and discussions will span various genres and styles of animation including anime, experimental, commercial, computer, and independent film as well as gaming.

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