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Home › Intramural Sports › Intramural Rules ›

Intramural Rules: Floor Hockey

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Intramural Rules: Floor Hockey

  1. All judgement calls are solely at the discretion of the offical.  Referees have the final say in all calls and participants are suject to their interpretations of the rules.  Penalties will be assessed at their discretion on a sliding scale, according to severity, from 1-5 minutes for high sticking, unnecessary roughness, illegal stick use, tripping slushing, cross-checking, holding, or any other act which in the opinion of the referee may be dangerous to the safety of a player or official of Alfred Intramurals.  Two (2) three minute penalties in one contest will result in immediate disqualifcation from the contest in question and possible explulsion from the floor hockey unit in general.
  2. Players will play the ball at all times, not the man.  Absolutely no body contact near the walls or pillars.  The blade of the stick may not be raised above the waist (with the exception of goalies in an attempt to make a save.)
  3. Hands and/or arms may not be used to control the ball.  Players may knock down an airborne ball but that action may not advance the ball along the inteneded line of direction towards the goal.  The penalty for an improperly advanced ball will be loss of possession with the ball given to the opposing goalie.
  4. Teams consist of six floor players and a goalie.  Subsitations may be made on the fly with the scorekeeper's attention or at the whistle with the referee's attention.  Illegal substitions will result in loss of possession with the ball put into play at the center line in the possession of the opposing team.
  5. The goalie may not handle the ball outside the imaginary crease area.  Any effort by the goalie to return the ball to play must be executed from the area surrounding the goal and the ball may not be thrown past the center line without first touching the floor or a player.  Illegal handling/throw-out will result in a loss of possession with the ball placed with the opposing goalie.
  6. Play will be two 15 minute periods with a three minute halftime.  The clock will remain running at all times and will stop only on injury, timeouts, or at the discretion of the referee/scorekeeper.  Teams will be allowed two timeouts per game.
  7. Tie scores at the end of regulation will result in an added sudden death period of three minutes.  If at the end of the overtime period, no goals have been scored, the game will be logged as a tie.
  8. Absolutely no fighting/unsportsmanllike conduct.  Fighting, etc. results in immediate disqualification from the game in question as well as from the unit and may result in expulsion from the intramural program in general as well as campus judicial proceedings.
  9. Each period will begin with face-off.  All official's calls are final.  Scores shall be documented in the official's scorebook.  All games should be played to completion.  Referees are empowered to suspend contest with sufficient provocation pending consultation with the Director of Intramurals.
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