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Digital Media and Animation (AAS)
The emerging field of computer imaging and animation is impacting virtually every industry and profession. The digital media and animation program provides students with a broad range of technical, creative, and problem-solving skills to facilitate their employment in new media and animation. At the core of the program is an eight-semester sequence of studio courses that enhances individual artistic creativity and provides instruction in the traditional arts and industry standard computer graphics software. View students' work.
An Apple MacBook Pro laptop is required for students entering the digital media and animation program.
- Demonstrate adaptability/flexibility with technology and communicate verbally using specific terminology associated with the software, hardware, and industry,
- Illustrate critical thinking by completing problem solving activities,
- Demonstrate a strong work ethic through time management and quality works,
- Communicate in writing an analysis of their work as well as the work of others,
- Visually analyze their own work, as well as the work of others, in critiques, presentations, writing, and other activities,
- Demonstrate knowledge of the history and theory relevant to digital media and animation through writing, oral presentations, and incorporation of such knowledge into course assignments.
Required: Algebra, Geometry
Recommended: Algebra 2/Trigonometry
Provides the broad skills necessary for employment in the computer graphic art, design, and animation fields. Industry standard computer animation software is used to develop computer art on high-end workstations.
- Computer Art
- Interactive Media
- Computer Animation
- Fine Art
Alfred State digital media and animation AAS graduates may enter directly into either the digital media and animation BS or technology management BBA degree program.
Digital media and animation students generally take three major-specific courses and two or three academic courses per semester (21-24 hours in-class time each week). Students usually attend one morning class, have a lunch break, and then take two afternoon classes.
|DGMA||1403||Computer Animation I||3|
|CIAT||1423||Intro to Visual Communication||3|
|DGMA||1333||Survey of Animation & Visual Effects||3|
|DGMA||2403||Computer Animation II||3|
|FNAT||2433||Figure and Motion||3|
|LITR||2603||Introduction to Literature||3|
|xxx3||Gen Ed/Math Elective||3|
|DGMA||3403||Computer Animation III||3|
|xxx3||Gen Ed/American History||3|
|xxx3||Gen Ed/Natural Sciences Elective||3|
|DGMA||4443||Computer Animation IV||3|
|FNAT||3513||Art History II||3|
|LITR||2813||Introduction to Film||3|
|COMP||3703||Technical Writing I||3|
Entry level of student into math and composition/literature sequences is a function of student's high school preparation and mathematics and English placement examinations.
Minimum of "C" is required for DGMA 1403, DGMA 2403, DGMA 3403, and DGMA 4414.
Students are required to complete a digital portfolio assignment to meet graduation requirements. A 2.75 GPA in core courses is required to go from AAS to BS degree. Digital media and animation faculty will examine a digital portfolio for students who do not meet this requirement and determine if the student's work meets the standards for entry into the BS program.
Also required - One unit of physical education.
|Responding to Survey||5 (51%)||0 (0%)||5 (83%)|
|Employed||1 (20%)||--||1 (20%)|
|Employed in Field||0 (0%)||--||0 (0%)|
|Transferred||4 (80%)||--||4 (80%)|
|Unemployed & Seeking Employment||--||--||--|
|Unemployed & Not Seeking Employment||--||--||--|
Less than $20,000 (1)