Alfred State courses are grouped into the following sections:
This course introduces students to the materials, methods and systems commonly used in residential construction. Students will study the inherent qualities of materials and develop an understanding of their use and integration within a residential structure. Students will study the physical properties of the materials as well as how the materials are manufactured to produce a satisfactory product for the construction process.
An introduction to fundamental design, architectural design drawing and applied drawing techniques. Students are introduced in lecture to design and drawing principles, techniques and conventions used to develop and communicate architectural ideas. Lab assignments emphasize the relationship between drawing and three-dimensional form and space, and include exercises in basic design and model-making. Topics include principles of design and architectural theory, observational sketching, depicting light, texture and depth, analytical drawing, orthographic and paraline projection systems, and professional standards for layout, lettering, use of line weights, and dimensioning of architectural drawings.
This is a visual rendering course in the digital media and animation major. Broad experience is emphasized with diverse graphic tools and techniques to develop observation of and analyze visual information. This course is designed to deconstruct preconceived ideas of form/space relationships and replace them with objective understandings.
This survey course examines the selection, specification, composition, manufacture, and application of finishes and materials in interior design and presents an overview of furniture construction, types, planning and selection. Labs have outside student preparation beyond scheduled laboratory times.
This course is a fundamental course that investigates the properties and principles of basic color theory and its interrelationship with lighting. The focus is on the psychological and physiological effects of color and lighting as they apply to the form, texture, and finish of interior spaces. It also provides a basic understanding of lighting calculations, types of lamps and their uses. Additionally, there will be a segment on calculations related to acoustical performance.
This course introduces the student to the fundamental principles of mechanical, electrical and plumbing (MEP) systems for residential and commercial buildings. MEP system components, their integration into the building, and energy conservation are discussed and illustrated. Students will design various residential systems and will solve problems related to heat loss, fuel usage, fixture quantity, and supply and drain, waste, and vent piping. Evaluation of a student's achievement will be based on examinations, participation in class discussion, homwork assignments, and a home heating project.
This course is intended for persons who are considering the pursuit of a degree in one of the CIAET curriculums or who could benefit from additional instruction in one of those fields. The main objective of this course is to prepare students for success in subsequent required studio courses. Design Studio Basics provides a series of lectures that cover a variety of topics including history, theory, building technology, application, drawing and model building techniques. The associated studio component will introduce students to ideas, principals and methods of solving architectural problems. Course assignments and projects will address and develop observation and drawing skills, model making, individual research on specific architects and buildings, conceptual making of space and form, presentation techniques, class discussion and other basic design skills.
This studio course emphasizes the design process and space planning for modest size facilities. The students will apply color rendering techniques to present interior design solutions. Students will select appropriate materials for various spaces in accordance with accepted design standards. Design issues such as furniture planning and layouts, application of color, and building code and ADA (American with Disabilities Act) considerations are included.
This design course focuses on the development of complex interior space planning for large commercial/public facilities. Problem solving for both individual and collaborative projects are accomplished through various research methods and programming of client needs. Students will refine both manual and computer generated drawing and rendering techniques. An integrative approach to the design process will include technical issues, budgetary concerns, and code compliance.
Introductory course designed to expose students to fundamental design skills, 3D problems solving, color theory, perspective drawing and rendering. The course examines specific issues such as format, figure/ground, rhythm, contrast, datum, value, space definition, color theory/rendering, one and two point perspective methods and basic model building.
This is a course that provides beginning experiences in 3D polygon modeling. It focuses on creating organic and inorganic objects that visually communicate a given mood, emotion, and/or scenario. Students will analyze objects geometrically and use defined processes and techniques to produce these objects for visualization and communication through modeling, lighting, and texturing using polygonal shapes.
This is a course that presents students with a systematic approach to architectural design methods. Methods of graphic thinking are introduced as a means of exploring and evaluating issues related to the design process. Architectural form and style are investigated relative to human factors and environmental context. Verbal and graphic communication skills are also refined in the development of student design presentations.
This is a course that introduces the student to the art of creating cartoon-style animation applicable to industry needs in graphic design, interactive media, the internet, film, and television using Macromedia Flash. The course emphasizes student acquisition production with both cameraless and computer-based techniques.
This course is a study of methods, systems, and materials used in the design and construction of commercial buildings. An emphasis is placed on the integration of materials and systems used for foundations, envelope construction, and roof systems. A general study of the International Building Code is included with respect to public commercial structures. Various two-dimensional and three-dimensional computer applications are used throughout the course.
This is a course that introduces the student to 3D computer animation. Autodesk's Maya software is emphasized. The course focuses on the building and rigging of skeletons for organic and inorganic objects as well as animation of biped, quadruped, and object motion, and soft-body and rigid-body object motion to visually communicate specific actions and/or emotions. Traditional animation concepts and 3D computerized animation techniques will be theoretically explored and practically applied.
This introductory course is designed to provide the future practitioner with a comprehensive study of the business and practice of architecture and design. Emphasis will be placed on practical skills and usable information that will enhance the students’ ability to function within the modern office environment. The study of construction contract documents and estimating techniques will provide the platform for more in-depth discussion of the design professions and/or related disciplines.
This course is an intermediate exploration of visual and verbal communication through interactive media/interface design. The students will explore the fundamental concepts of interactivity, the basic concepts of flow charting, as well as hierarchal organization and visual perception with regard to computer interface and interactivity for Web sites, games, interactive media, informative media and CD/DVD authoring. Students will use a variety of computer tools to implement and demonstrate the various concepts in studio design projects. Students will complete interactive titles of their own design with an intuitive interface that incorporates concepts covered in class.
The course concentrates on problem solving methods for a variety of architectural project types and sizes. Students working individually and in teams explore and document their work through sketches, study models and preliminary working drawings. The students are encouraged to develop a professional approach to investigating, analyzing and solving architectural problems. This is the culminating course of the two-year degree program as well as a stepping-stone to the upper level studio courses in the four-year degree program.
This is an advanced course that examines the practical and theoretical issues of the computer as a tool for the production of architectural presentations. Technical skills in SketchUp, Revit and Photoshop are learned through tutorials and projects. Students learn to create and execute projects utilizing the computer as an architectural tool through the application of technical skills.
This is a course where students will integrate aspects from their studies of the previous two semesters and create a 15 week production. This can range from character animation, to commercials, public service announcements, even interactive presentations. There is a focus on individual creative projects centered on visually communicating a message, theme, etc. to the audience through animation.
This course will prepare students for the task of finding a career in computer arts. Study will include an overview of the rapidly changing and emerging industries employing computer artisits. The students will develop a strategy to market skills in relation to an ever-changing market. Instruction wll be given to develop a professional identity that is conveyed in the design of logos, stationery, and business cards. Current Web, electronic presentation, and digital video systems software will be utilized to produce a finished interactive electronic portfolio and video reel.
This course will prepare students for the task of finding a career in the digital media and/or animation fields. Instruction will be given to develop and design Web portfolios, print portfolios, and demo reels that promote the individual's work. Web authoring software such as Dreamweaver and Flash will be used in the creation of individual Web sites. Non-linear video and sound editing software, such as Soundtrack Pro, SoundBooth, Final Cut Pro, and Premiere will be used to optimize video, sound, and animation work for the various forms of portfolios being created. Print portfolios are created using Photoshop, Illustrator, and Indesign software packages. Additional topics to be covered include writing for job/grant opportunities: biographies, artist statements, resumes, cover letters, and grant writing. Students will also formally present their work to the academic community and prepare for interviews. Students must apply for at least one "real world" opportunity during the course of the class.
Architectural Photography is intended for the novice photographer and assumes limited prior experience with digital imaging. The course is available for all students participating in the Sorrento Study Abroad Program and will introduce the student to the fundamentals of camera operation, as well as to the specific problems relating to photographing buildings, street scenes, urban environments and the landscape. The course is also intended to augment CIAT 6406 - Studio Sorrento by improving the student's ability to document historic structures and urban spaces. Students enrolling in the course will need access to a digital camera, laptop computer and image-editing software.
This course will introduce the student to the use of current non-linear editing technology. Class projects will develop an understanding of the methods used for creating, sampling and storing digital video and audio and the constraints placed on these media assets when used for media based products. Emphasis is placed upon the technology of digital video and audio, including: formats, data rates and compression algorithms.
In this class students will experiment with stop motion animation using single frame cameras and 3-dimensional objects from a video feed into computer software. Students will learn how to apply the principles of animation to stop-motion filmmaking, and will then take their projects through the post-production process.
This studio is designed to develop the student's ability to apply and integrate architectural principles and methods to design of buildings and spaces. The exploration and study of architectural design and technology makes connections between theory and practice through the design of buildings and environments that explore the relationship between architecture, building systems, and human experience. Students will be expected to progress through the schematic design and design development phases of short-term and extended design projects.
This course refines the skills developed from the preceding semesters' work with modeling focusing on NURBS based models. The student will build upon their knowledge of modeling and will provide an in depth study of NURBS modeling coupled with lighting and texturing. The course shows students how to visualize an object and how to effectively build it in the 3D world using various NURBS surface types. Students will communicate scenarios and moods through the use of textures and light to surface interactions.
Sustainable Building Design is a relatively new approach to architectural design which evolved from solar design solutions of the past three decades. In this field, architects attempt to design structures that have a minimum negative impact on the natural world. In this course students concentrate on five major area of sustainability including energy, air, water, materials, and site planning. Students will produce a final design project that integrates the five major areas discussed.
This course is a continuation of Interactive Authoring. Students expand their interactive authoring skills as they are introduced developing interactive technologies and interactive 3D spaces. Students are taught interaction-based authoring programs used to communicate with viewers both visually and verbally through voice and sound. Students explore the possibilities of communication through interactive media through studio experiments and complete interactive titles of their own design that incorporate concepts covered in class.
A student may contract for one to four credit hours of independent study through an arrangement with an instructor who agrees to direct such a study. The student will submit a plan acceptable to the instructor and to the department chairperson. The instructor and student will confer regularly regarding the process of the study.
This course introduces fundamental concepts of visual communications involved in understanding and controlling the performance of text and image elements in a field. Emphasis will be on the creative process of making images that can convey ideas and information to others. Students will create for their proposed project a concept, log line, treatment, storyboard, color studies, lighting studies, and animatic. Students will combine all of these elements into presentations given to professors and industry professionals.
Broadcast design and motion graphics are used to inspire and influence viewers via experimental video, film title sequences, and revolutionary TV commercials. Through a series of exercises and projects, students will design and create graphic-based imagery and will be able to integrate typographical skills in their work.
This studio course concentrates on developing the problem solving skills necessary for major commercial building renovations, adaptive reuse, and historic preservation projects. Projects will involve the gathering of information about the historical evolution of a building, the understanding of its relationship to its wider physical and cultural environment, and the documentation and analysis of its structural and material condition. Over the course of three to four projects, the students creatively synthesize their research of existing buildings in Alfred and the surrounding region with new program requirements into schematic and design development proposals. The studio problems ask the students to consider how the life of existing and historic buildings can be reinvented, and how their relationship to the wider community can be enriched and invigorated. Topics addressed include the Secretary of the Interior's Standards for the Treatment of Historic Properties, standards for the documentation of as-built conditions, historic architectural styles, historic construction technology and materials, Historic Districts and the public approval process, and the significance of history in the creative design process.
This course is a continuation of the sequence of 3D classes. It takes the projects introduced the previous semester in Advanced Modeling (CIAT 6303) and applies texturing, lighting, and rendering for 3D animation. Students will create professional quality textures using traditional means as well as using software. They will design and use complex lighting systems and rendering techniques.
This course will consist of lectures and associated exercises intended to provide the student with a framework that will support and guide them through the beginning stage of their senior thesis project exploration. Emphasis will be placed on developing research and writing skills that will enhance the student's ability to select an acceptable thesis project and site, and develop a program based on a given set of requirements.
This course, offered in the final year, provides the students with practical application of skills developed in the digital media and animation major. This directed study provides valuable real-life experience while extending the skills and good-will of the students towards the community. The student will be responsible for all aspects of the project for a community organization while under the guidance of the curriculum faculty. Internships outside the Alfred community are also an option and will be discussed throughout the students' junior year.
This is a cumulative two-part course where students will integrate aspects from their studies of the previous three years. Students will use this semester to create one of the following: a 3D animated film; a 2D animated film; an Experimental Animation film (Stop Motion, Mixture of 2D and 3D animation or a fully Interactive/Informative Media project.) Students will produce all pre-production work including proposal, storyboards and animatics. Students will also produce all post-production work including editing, sound mixing and final delivery format (CD, VHS, and /or DVD) prior to a film screening in the spring semester.
This studio focuses on the design of buildings and places in an urban setting that require an intense concentration of support systems. The course exploration and study of architectural design, technology and planning principles is designed to bridge the gap between architectural theory and practice through the design of structures and places for human use and inspiration. Students will be expected to progress through the schematic design and design development phases of short-term and extended design projects. Conventional media and three-dimensional computer modeling will be used to define, analyze and present solutions to complex architectural problems. Assignments and in-class exercises related to design, theory, technology and criticism will also be used to reinforce topics discussed in class.
The context within which buildings and spaces are created is rapidly evolving as is the way in which architecture and design is practiced. This advanced course is designed to provide the future practitioner with a comprehensive study of the business and practice of architecture and design. Emphasis will be placed on practical skills and usable information that will enhance the students’ ability to function within the design professions and/or related disciplines.
This course will prepare students for the task of finding a career in digital media. Study will include an overview of the rapidly changing and emerging industries employing media artists. The students will develop a strategy to market skills in relation to an ever-changing market. Instruction will be given to develop a professional identity that is conveyed in the design of logos, stationery, and business cards. Current Web, electronic presentation, and digital video systems software will be utilized to produce a finished interactive electronic portfolio and video reel.
This is a cumulative two-part course where students will integrate aspects from their studies of the previous three years. Students will use this semester to create one of the following: a 3D animated film; a 2D animated film; an Experimental Animation film (Stop Motion, Mixture of 2D and 3D animation or a fully Interactive/Informative Media project). Students will produce all pre-production work including proposal, storyboards and animatics. Students will also produce all post-production work including editing, sound mixing and final delivery format (CD, VHS, and /or DVD) prior to a film screening.
The 'capstone' course of the architectural studio sequence. The course requires the student to select, research and design an individual architectural project. The selected project should reflect the student's area of interest and should offer the student an opportunity to exercise the full range of technical and design skills gained in previous presentation must be performed utilizing multimedia techniques. Studio course work.